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Hello Games never intended for there to be a multiplayer component, but players expected it all the same, as this was still the age of bolt-on multiplayer even in games where it didn’t necessarily make sense. Source: BGR.Īnother big complaint came from the total lack of multiplayer options in the game. The near-complete lack of story was also mentioned often, cited as a factor in not wanting to continue playing once the reviewer had their fill of what game mechanics were there. What was there felt repetitive and grinding for resources wasn’t enjoyable. Most said the game got boring quickly because they felt they had seen everything on offer after 10-20 hours or less. I allowed myself to be scared off by the reviews, as the complaints were numerous. Murray was quoted in a 2019 interview that he thought the studio was making a niche game, but “ it turned out to be a really large niche.”
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As a young and admittedly naïve studio, Murray and the team at Hello Games didn’t know any better than to play along, and the expectations for the game skyrocketed to an unreachable level. We know now that Sony had latched onto the latest (at the time) technological buzzword, procedural generation, and made the game a focus of their PR machine. But it was those on the internet who felt slighted by the perceived shortfalls that most savaged the title for not delivering on its promises, and some even flat-out called studio head Sean Murray a liar. Some outlets had good things to say in their reviews, while most gave middling scores. In hindsight, the poor reviews and howls of indignation were quite predictable. No Man's Sky was unleashed upon the gaming public in August 2016. But as we came to see leading up to launch, the expectations for the game were getting way out of hand.
NO AMSN SKY FULL
They seemed to have the full backing of Sony though, in terms of marketing push at the very least, so I didn't think much of those concerns. In the back of my mind, I knew Hello Games was a young, small studio that might have issues delivering on its promises. I evangelized to my friends (“18 quintillion planets, explore them all!”), watched the live streams and read all the press. As soon as I first heard about No Man’s Sky, I knew I was all the way on the train.
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